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Email : wii@blade.cc ( 0405 080 644 Brisbane ) ( 0405 066 615 Sydney ) ( 0433 481 775 Melbourne )

 

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**THIS SERVICE IS FOR ANY WII VERSION 3.1 3.2, 3.3, 3.4 OR 4.0 & Wii 4.1 E . Wii 4.1U . Wii 4.1J **

**THIS SERVICE IS FOR ANY WII VERSION 4.2E & Wii 4.2U . Wii 4.2J . Wii 4.2K **

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Nintendo Wii Games Review Mod Chip

 

 


While Sony and Microsoft have gone for grunt and multimedia extravagance on their next-gen consoles, Nintendo has gone down a different path. The Nintendo Wii, which was launched in Australia today (7 December), is certainly much less powerful a box than the Xbox 360 or the PlayStation 3. But it does feature an innovative new control system which aims to take the complexity out of playing and bring on-gamers into the fold. Has Nintendo succeeded?

 


Those expecting their next-generation games consoles to be big and bulky (a la the Xbox 360 and the PlayStation 3) will be more than surprised when they see the Wii in the flesh. The console is smaller -- much smaller -- than either the 360 or the PS3. Although not as petite as a slimline PS2, the Wii is compact and discreet enough to be a nice fit in most living room situations. Just like the 360, the Wii can either be stored flat or on its side. Nintendo have provided a special grey stand for those wanting to store their Wii sitting up -- this stand lets the Wii sit on an attractive angle.

 

 

 

 

Wii Model Number Nintendo Wii Serial Number

 

 

 

 

The unit itself is available only in pearl white in Australia. The smooth exterior of the Wii looks quite appealing, and is overall a much better finish than the off-white the Xbox 360 comes in. Most of the unit's surface is clutter-free. The front of the Wii features the disc loading slot, which glows a nice shade of blue when inserting or removing discs. The top of the unit (top when you have the Wii stored on its side, that is) features a power and reset button, while the bottom has an eject button. Along its edge is a discreet panel which can be lifted open to reveal the Wii's SD card slot and Wii remote sync button.

 

Along the top edge of the unit are another two panels that hide one of the Wii's best features -- full GameCube backwards compatibility. The first panel hides four slots for GameCube controllers, while the second features two GameCube memory card slots. The back of the unit is similarly clean, with only a power, AV Multi-Out and sensor bar slot present.

 

 

 

 

Motion Controllers

 

 

 

 

While we're on the topic of sensors, the Wii's main point of differentiation from its next-gen competitors is its wireless controls. Instead of the typical controllers you usually find with game systems, the Wii's main method of interaction is via rectangular-shaped wireless devices which look remarkably like remote controls for TVs, DVDs or other home entertainment devices. These remotes share the similar pearly white finish of the console itself, and feature only a few buttons. At the top is a power button, and just below it is a four-way control pad. Below that are a large opaque A button and three buttons for volume and main menu access. The other features of the remote control are two more game control buttons, a small speaker and four blue indicator lights which indicate which number controller that particular remote is (the Wii can have up to four remotes synched to it at once). At the back of the remote is a large trigger-like Z button, while the bottom houses a removable casing for the remote's two AA batteries.

 

The remote will be all you'll need to control basic navigation and some games with the Wii, but for many other titles an extra attachment is needed. The 'nunchuck' attachment comes pre-packaged with every Wii, and is connected to the bottom of the wireless remote via a short cable. The nunchuck itself is pearl white (once again), and is shaped like a small, curved club. A small joystick adorns the top of the nunchuk, while two buttons can be found along its top edge.

 

Wireless connectivity between the controllers and the console is neat, but unlike the 360's built-in wireless sensors, the Wii's more sophisticated system requires an external sensor bar to be placed near your TV or screen. The sensor bar itself is a thin, long and black piece of plastic which can be discreetly placed on top of a television or at the bottom of an entertainment unit. The cable that connects the sensor bar to the Wii, however, is rather thin and flimsy. Care will be needed to ensure you don't accidentally rip the cable.

 

 

 

 

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HomeBreW is the name of the software, commonly called the Nintendo Wii SoftMod.

 

 

After 3 simple steps your Nintendo Wii without modchip will be fully modded

 

 


Nintendo has announced today that the Wii's Internet Channel has been updated and will now be a free download.



When the channel initially launched in July 2007, for a limited time Nintendo promoted the application by making it a free download. After that, a fee of 500 Wii points was attached to the software if you hadn't already downloaded it. As of today, the Internet Channel will be completely free, and there's even a new update which adds support for an upgraded version of Adobe Flash Player.



For those that have spent money on the application, Nintendo are offering quite a nice incentive - between the end of October and the end of December 2009 you will be able to download a NES game from the Virtual Console library completely free of charge

 

 

* Homebrew wii apps and Wii Mod Chips and Homebrew Wii Games are not endorsed by Nintendo and have no end user support from Nintendo

 

 

 

 


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Your Nintendo Wii is Modded - Once you have HomeBreWare on your Nintendo Wii without modchip you will be able to

 



Load and play overseas and Backup Nintendo Wii games
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As well as the Wii virtual console Games , play games from consoles such as NES, Super Nintendo, gameboy, N64, gamecube, Master System, Mega Drive and Sony PS1 game with an emulator


Play DVD AVi MP3 DiVX MPEG WMV Videos on your Nintendo Wii
Play films and music you have downloaded on your Nintendo Wii

 

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This can all be done with the Wii HomeBreW Softmod and your wii without modchip! Your Nintendo Wii without modchip cant even come close to that.

You can pickup Wii HomeBreW Apps cheaper than it costs to buy a Nintendo Wii game --- ''Mod Wii without Mod chip'' By - Gain.m

 

 

 

Homebrew and Wii Mod Chips and Homebrew Wii Games are not by Nintendo and have no end user support from Nintendo

 

 

 

 

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**THIS SERVICE IS FOR ANY WII VERSION 3.1 3.2, 3.3, 3.4 OR 4.0 & Wii 4.1 E . Wii 4.1U . Wii 4.1J **

**THIS SERVICE IS FOR ANY WII VERSION 4.2E & Wii 4.2U . Wii 4.2J . Wii 4.2K **

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You need a Triwing screw driver, solder and wire to install a wiikey


The WiiKey is by far the most popular mod for the Nintendo Wii for early consoles. The Wiikey was the first modchip that allows your wii to play international games! There are many revisions of the wiikey, we have the latest with gold pads and a hologram. Many installers and suppliers out there sell clone wiikeys. These are nasty 10cent products that you don't want in your wii. The have an extremely high failure rate, and will not be upgradeable via DVD. Please don't ask us if we supply clones, we don't.

 

 

Under LAH1016 These is a normal wii with DMS/D2B chipset. Most people with a steady hand and some soldering skills (and the right equipment) should be able to do this installation.
Between LAH1016 and LAH10216

This is a wii with 3 pins cut out of the consoles IC. The IC is what the wiikey 'talks to', with the 3 pins cut, the wiikey can't talk to it, hence, it can't work! It still is moddable, but extremely hard for most people.

If you have this type, we reccomend another modchip, like the d2pro etc

Over LAH10216

D2C chipset and above. The wiikey WILL not work on this model. You need a different modchip, like the d2pro

 

 

 

Please read the FAQ, and the Specs if you are interested in the details. Any more questions? Contact us.

There are currently 3 types of wiis in Australia. The best way to tell what type you have is by the serial number at the bottom of your console, but you can never be 100% sure unless you open the console and have a look. We do see a lot of consoles though, and these serial number cut offs are very accurate.

 

 

 

 

 

 

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Chiip

A modchip created by Cadex, the first free Wii modchip to be released. The latest firmware, v0.9.1, supports features such as original game playback (Wii and GameCube), backups from the same and different regions (Wii and GameCube), GameCube homebrew, DVD+R/DVD-R/DVD+RW ability without the need for bit-setting, DMS/D2A/D2B chipset ability. The firmware is designed to run on ATmega8L-8 and ATmega8-16 AVR chips.

Although the project claimed open source from the beginning and a code release has been announced, so far no source code has been released. With none of the announced updates to the web site and project data in several months, the project is likely to be considered abandoned, even though its last version remains available and operational.

Availability: Available (Released in 2007)

 

 

 

CycloWiz

The second Wii modchip to be released. This chip is able to play not only backups of its own region, but it also partially supports playback of backups from a different region (for example PAL discs on an NTSC Wii). The CycloWiz's firmware can be updated via DVD, so more options will become available in the future.

Availability: Available (Released in February, 2007)

 

 

 

D2CKey

One of the few modchips that work on a Wii with the D2C chipset. The D2CKey modchip is specially designed for D2C and newer drive chipsets and as such it will NOT work on other models of Wii. Due to the number and types of soldering that the D2CKey requires (over 30 fine solder points), the team behind it advise that only people with considerable soldering experience install the chip. It also has a partial region free support.

Solderless clip is available.

Availability: Available (Released in October, 2007)

 

 

 

D2Pro

An upgrade over the D2CKey, coming from the same manufacturer. The D2Pro requires only 15 wires to function with stability. As such, it is much easier to install than the D2CKey. An additional four wires may be soldered to increase region free compatibility.. Solderless clip is available.

Availability: Available (Released in February, 2008)

 

 

 

InFeCtuS 2

The InFeCtuS 2 is a universal modchip that is compatible with Wii D2C chipsets through a special firmware. The Wii firmware, WIIKTUS, requires 13-wires for D2C hardware. Three additional connections are required for region-free support. An InFeCtuS 2 with Wii firmware is very similar to the Argon Wii, except that it can be flashed to modify other consoles as well.

Availability: Available (Released in 2007)

 

 

 

OpenWii

The first GPL-licensed (as of 2.01) open source modchip. Written in C. Source released before or along with binaries. OpenWii is the first open source modchip to support firmware updates via DVD, as well as the first open source chip to support Super Mario Galaxy. Currently (as of 2/29/08 and firmware revision 2.4), the chip supports DVD9 (Dual-Layer) discs and the Gamecube audiofixcheese

Availability: Available

 

 

 

Wasabi

The Wasabi promises to be the first Wii modchip to support all chipset revisions, from DMS to the latest D2C drives. It also boasts 128kB of flash memory for future firmware updates, a massive upgrade from other chips available on the market. The chip is advertised as being more stable compared to other D2C modchips. It requires only 9 wires to solder for D2C (and 5 for older chipsets), a sizeable step down from current modchips.

The website also notes that there are a few kilobytes of data stored on Wii optical discs that are not present in backups of Wii games. They claim that this data can be used by Nintendo to build a new copy protection, and that Wasabi can defend against this because the extra data can be stored in its high capacity flash memory.

Currently there is an issue with the wasabi chip and a small amount of wii's. An excerpt from the website reads:

 

"We are aware of an incompatibility problem with a small percentage of drives. The LED stays red even if the install is good, and using another chip doesn't solve the problem. The current work-around to solve the problem is to connect a 47uF capacitor between GND and K point. Our technical team is working on another solution. We apologize for the inconvenience, we'll post more info when available."

Solderless clip is available.

Availability: Available (Released in March, 2008)

 

 

 

Wi-ic

The Wi-ic is capable of Wii and GameCube backup play, supports multi-disc games, GameCube import play with swapping, GameCube homebrew play. Wii import and homebrew play is unconfirmed.

It has 5 wires that can be installed with a quick solder or gold-plated solder pads. Contains a failsafe update mechanism allowing it to recover from a failed update using the Disc Channel or Photo Channel which requires an extra wire to be soldered. An extra wire on the chip allows for a disabling of the chip to be used.

Availability: Available (Released in 2007)

 

 

 

Wii-Boss

The Wii-Boss is a quick solder compatible modchip based on the PIC 12F629 and includes a programmer kit. It is compatible with any modchip code that supports the 12F629, including YAOSM, Wiinja, WiiFree, and OpenWii.

Availability: Available (Released in 2007)

 

 

 

WiiD

The Wii Drive Modchip or simply WiiD shares many similarities with the commercial modchips that preceded it. The WiiD, like its competitors, can also have its internal firmware updated via DVD. The upgrade process is rather primitive where the only indication of a complete firmware flash is a disc read error (DRE) screen. The WiiD supports all Wii and GameCube backups of the same region of the console and as of firmware v02 has become region-free with most titles. V03 has recently been released adding support for Super Mario Galaxy.Wiid does not support D2C.

Availability: Available (Released in March, 2007)

 

 

 

WiiFree

Another open source modchip for PIC 12F629, 12F675, 12F683, 16F628, and 16F628A chips. It is written in JalV2 and the source code is always released with the binary. It has all the functions of a regular commercial modchips but it's free. To update WiiFree the chip needs to be reprogramed with a Pic Programmer. Development of WiiFree has been discontinued. The developers recommend using YAOSM for a comparable solution.

Availability: Available (but development discontinued)

 

 

 

WiiJii PIC 12F629 Test Kit

A PIC-based kit made for easy install into any project requireing a PIC 12F629. The kit includes a PIC 12F629 chip mounted on circuit board, an external header that gets wired in, and a JDM programer. Programming software is available on the site and works with any JDM programer that supports the 12F629.

Availability: Available (Released in May, 2007)

 

 

 

WiiKey

The Wiikey, released February 2007, was one of the first DVD-upgradeable modchips to be released for the Wii. It is a first generation chip, and can only be installed on systems with chipset revisions of D2B and older (including systems with “cut” IC legs). The Wiikey has six points to solder on to the DVD drive. This can be done either via wires or through the "quicksolder" method.

The Wiikey’s firmware works by a process of funneling through the debug serial port. This effectively tricks the DVD drive into believing that the backup is in fact legit, much like current Xbox 360 chips do. Periodic firmware updates are released from the Wiikey development team, as well as configuration discs used to change the Wiikey settings. Both can be found on the Wiikey website.

 

In addition to complete original Wii functionality, including system updates and online game play, the Wiikey packs an impressive list of features. As of the 1.9s update the Wiikey supports:

  • Direct Boot of Wii Backups
  • Direct Boot of GameCube Backups
  • Direct Boot of Homebrew in GameCube Mode
  • Direct Boot of Different NTSC Region Wii Games/Backups on US and JAP Consoles
  • Partial Support for NTSC Region Wii Games/Backups on PAL Consoles
  • Boots Different Region GameCube Games/Backups (Partially Without Swapping)
  • Supports Multi-disc Games for Both Wii and Gamecube
  • Supports DVD-R / True DVD+R and +RW Support (No Bitsetting Required!)
  • Supports Full-size 4GB Discs for GameCube homebrew
  • Stealth Mode
  • Recovery Mode - Can Recover from a Bad Flash
  • Super Mario Galaxy Protection Workaround
  • Dual Layer Backup Support for Super Smash Bros. Brawl

 

As of March 26, 2008, there is support for original versions of Dual Layer DVDs, (including Super Smash Bros. Brawl). The update labelled '1.9s' is available on the Wiikey website.

 

Availability: Available (Released in February, 2007)

 

 

 

Wiinja

The first announced modchip for the Wii. Supports playback of backup discs but only in the format of its own region. The Wiinja Deluxe, released on February 26, 2007, can upgrade and play imports. The original Wiinja, however, lacks this function and cannot bypass the newer Super Mario Galaxy copy protection.

Availability: Available (Released in January, 2007)

 

 

 

Wiip

Open source, OpenWii AVR-based modchip design. Gerber files available. Note: All Wiip material is currently unvailable from official site as of September 17, 2007 with the explanation: "All content has been removed pending a copyright review."

Availability: Unavailable

 

 

 

Wiip2

In June 2007, Team Xecuter announced the "Wiip2" modchip to remedy several hardware related shortcomings of the original "Wiip" project. Their web site featured a thorough description, discussions and prototype pictures, however, by now all Wiip2-related material and forum threads as well as the pre-order possibility have been removed from their web site.

Availability: Unavailable

 

 

 

WiiRez

Another drive chip for the Wii. The installation of this chip is moderately different as the chip is grounded on two points, and requires a separate wire to be soldered for the update function. Also, it requires ANOTHER wire to be installed if the user desires to play multi-disc games. This is the first modchip to have a quick solder option, but require wires to be installed for multi-disc functionality. The installation is difficult, and the functions are less than par.

Availability: Available

 

 

 

YAOSM

A free PIC-based modchip written in GCBasic. It started as a rewrite of the popular WiiFree and it is the first modchip to use automatic region configuration, as well as the first open source modchip to let users set the DVD Drive's speed via Setup Disc. It's always released with source code and precompiled hex files for a wide range of suitable PIC chips (12F629, 12F635, 12F675, 12F683, 16F627, 16F627A, 16F628, 16F628A, 16F630, 16F636, 16F639, 16F648A, 16F676, 16F684, 16F87 and 16F88.) From v2.0 and on, it also supports audiofix for GameCube games, as well as Super Mario Galaxy backup (from v1.9) and DVD-9.

Availability: Available (Released in April, 2007)

 

 

 

 

Yowii

A modchip for the Wii that can be reprogrammed with any precompiled hex file that supports the PIC 12F683. Since it isn't limited to a particular modchip hex, the feature list will be based on the hex the user decides to program it with. It does however come pre-programmed with Yaosm hex. Because the Yowii chip uses the larger PIC 12F683, the full version of Yaosm fits on the chip without the need to remove features. It also supports the Super Mario Galaxy fix (SMG fix). It offers quick solder install or 5-wire install. The 5 wires are attached to a plug which then plugs into a connector on the chip. The same connector is also used for programming the chip and the wire is long enough to attach the chip externally.

Availability: Available